Monday, June 6, 2011

My experience in NYC

NYC Internship

Hello reader. I've been in New York City working at Nailgun for three weeks now. It's been crazy cool. The work environment is so much different! Manhattan is absolutely gorgeous! Everywhere you visit, any restaurant you go to, pretty much everything is just great up here.

So far, I've learned a lot to listen and work fast. haha I work with amazing people, mostly Koreans. They are super creative and talented. The first pitch I got to work on was for FOX tv in Japan. The process to work was: first research your target audience. Know the culture, the people, what they like, dream, eat; where they work, party; what they watch, read, play...pretty much EVERYTHING you can learn about your target audience. After this you start thinking about your concept. What do you want it to look like, what's the style, the mood, the movement. This mean, you make a Mood Board and show every reference you have so far about your concept. After you get the "approve", then you start working on the storyboards and building assets. In this case, we had to do bumpers, transitions, logo, hero id's, and promo toolkit still frames. It was very stressful cause we had a tight schedule to get this done.

It's been very exciting so far, and Im learning lots and lots of cool things. New York City is definitely the place where you meet people you never thought you would! The other day, I met a director called Robin Winter-Young while I was having a amazing dinner eating lobster with a good friend of mine.

"Robin Winter is a sound engineer/designer and in film, a line producer, production manager, director and assistant director. She is the world's first woman live sound reinforcement engineer, and at ABC, she was the first woman and the youngest writer/producer in network television news. In radio, she was among the first in radio to syndicate programming (she produced, engineered and hosted). Robin’s voice was known to millions via her own “Robin’s Rock Reports,” at its height heard over 197 stations. She won an AES (Audio Engineer Society) Award for the space shuttle tracking system, being the first to utilize digital audio technology (DAT) in production, and for being the first woman sound engineer. She also won a United Nations Ambassador Award for "Please Save Us the World," made for the Earth Summit in Rio de Janeiro.
In her second career in film, Robin has worked on “Moonlighting,” Danielle Steele’s “Changes,” Disney TV’s “Hard Time On Planet Earth,” ABC TV’s Plymouth” (where she spearheaded groundbreaking efforts to streamline and connect production and post-production), “Hunter,” “In The Heat Of The Night,” and the Slap Maxwell Story." Her recent work includes 2nd assistant directing on the Jennifer Lopez film "The Back-Up Plan."

[ http://www.ctfilmfest.com/site/node/356 ]

Now you know a little bit about her. And i've learned that you never know who's sitting next to you eating a delicious lobster! haha So pay attention, be friendly, talk to everyone you can and just put yourself out there! Have fun in the "city that never EVER sleeps"! :)

I'll be posting some crazy things up here, so stay tuned!

Bye Amigos!

Monday, May 2, 2011

Final Pass

Network ID




Bug






Violator





Line Up 1






Line Up 2






Line Up 3







I am very happy with my last Pass. I had some issues with MAYA, but I think it was all worth it. I learned a lot more of MAYA than I though I would. And the most important thing is that I had fun working on this project. On my final pass, my classmates and client looked very happy with it. I am looking forward to learning more of MAYA and just enjoy it more than I did on this project, since it was my first time working on MAYA. Now summer time starts here, so I will be posting more projects I'll be working with my internship this summer! 

Good-bye for two weeks! 

Thursday, April 28, 2011

Third Pass: Network Package

Network ID









BUG







Violator










Line Up 1






Line Up 2








Line Up 3




Second Pass



On the second pass, I followed exactly what I had on my Animatic. After looking at it, I thought it was great. It still need to be polished. Also during the critique, my classmates and teacher thought I should add more shapes at the end when the ART logo is revealed. The reason is because, it should look like the abstract shapes are the texture of the logo.

Abstract Shapes


These are the shapes that will be pulled to the ART logo. I created them in Maya, and since it's my first experience working with this program, it was very challenging. But I finally got the colors and textures I wanted the shapes to have!

Animatic

Same Concept with a better story!







I had a very interesting brainstorming session with my teacher. He gave me such a great idea! Why not show abstract parts of the logo ART, and then reveal it at the end with all the shapes on it? BRILLIANT idea!

Right now, the animatics won't make sense. But trust me, it's going to look great once I add the abstract/colorful shapes hitting the ART logo! 

First Pass


On this animation, I was trying to follow my storyboards but I figured it was not working. It is boring and not appealing at all.





Trying to figure out how to make it work all together, so I decided to change the camera movement to make it "more interesting". But still, I don't think it's successful. But I'm working on it, and I'm very excited to see with what I come up with!